"Daughter of the Empire" is a powerful story of Mara of the Acoma who, upon the murder of her father and brother by an sinister plot of the family's arch-enemy, is left as the only remaining heir of the Acoma estate. In a world where life has no meaning, so long as it is forfeited via subtle political strokes through great Game, Mara needs every scrap of her wits, stubborness and determination to survive and continue the Acoma line.
In this book and the rest of the series, the innocent girl from convent life becomes a powerful and dangerous Player. Determined to be unmoved by her unfortunate position, Mara's keen political sense ensures her survival. Her resolve, persistance and imagination (unusual for the ever traditionally minded Tsurani) propels her family from what is, at best, an uncertain position to one of the most powerful in the world. BUT, not without paying a price. Mara must learn that she is, first and foremost, human, before she is a player.
Based on Feist's Kelewan world, the "aliens" as created in the "Magician" series, Wurts adds her talent for detailed plot, intrigue and human emotion to Feist's imaginative series, to create one of the most powerful stories in fantasy today.
For those who've read the "Magician" series, you will be excited to recognise a number of characters and learn to understand what drives the "aliens". For Wurts fans - this book will not disappoint you - it has every speck of Wurts-ness that make her other series so darn good.
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