Raymond E. Feist, one of the best fantasy authors writing today, does a superb job in Krondor Tear of the Gods, the 3rd installment in the Riftwar Legacy. This book covers the event covered in the PC Game Return to Krondor.
The Tear of the Gods, the most powerful artifact of the Ishapian church that allows them to communicate with the gods, is sunk to the bottom of the sea when a powerful pirate named Bear tries to capture it. Aided by a mysterious magician named Sidi, Bear possesses godlike powers. Squire James, Jazhara (the new court mage of Krondor), Kendaric (a member of Krondor's Wrecker Guild), Brother Solon, and William must track down Bear, retrieve the Tear, and destroy the evil that has taken over the small town of Haldon's Head.
Feist has added some interesting plot twists in this novelization of the game and has greatly expanded upon character depth that was originally present. By doing this, he avoided the walkthrough-like feel that was sometimes present in Krondor The Betrayal. Jazhara especially is discussed in far greater detail. William, Solon, and Kendaric are given more depth so that you care about them a lot more than you did when you played the computer game.
If you haven't read any of Feist's books, I recommend starting with Magician: Master and Magician: Apprentice, the first two books in Feist's Riftwar series. You'll appreciate this book a lot more if you've read all the previous ones, even though it is a good read in its own right.
The book is 372 pages long, but I read it all in one night since it was so good that I didn't want to stop reading it. A must-have for any fan of Feist.
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